using Koakuma.Game.Characters;
using Koakuma.Game;
using Koakuma.Game.ECS;
using System.Collections;
using System.Collections.Generic;
using TGame.ECS;
using TGame.UI;
using UnityEngine;
using static MessageType;
using Koakuma.Game.UI;
using UnityEngine.EventSystems;
using static UnityEditor.Progress;
using System.Threading.Tasks;
using Config;

public class BossUIMediator : UIMediator<BossUIView>
{
    protected override void OnShow(object arg)
    {
        base.OnShow(arg);
        view.but.onClick.AddListener(Shuu);
    }
    private void Shuu()
    {

    }

}
